/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2008-2014 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_REX_CREATE_TILE_IMPLEMENTATION_H
#define OSGEARTH_REX_CREATE_TILE_IMPLEMENTATION_H

#include "Common"
#include <osgEarth/Threading>

namespace osg {
    class Node;
}

namespace osgEarth {
    class TerrainTileModel;
    class TileKey;
}

namespace osgEarth { namespace REX
{
    class EngineContext;
    
    class /* internal */ CreateTileImplementation
    {
    public:
        osg::Node* createTile(
            EngineContext* context,
            const TerrainTileModel* model,
            int flags,
            unsigned referenceLOD,
            const TileKey& area,
            Threading::Cancelable* progress = nullptr);
    };

} }

#endif // OSGEARTH_REX_CREATE_TILE_IMPLEMENTATION_H
